D&D: Spellbook Cards - Martial
This deck of ability and spell cards is an invaluable resource for any barbarian, fighter or monk as well as player races with spell-like abilities. Each dec...
D&D: Spellbook Cards - Epic Monsters
These 77 durable, double-sized, laminated cards represent every legendary monster found in the D&D Monster Manual, Volos Guide to Monsters, and Mord...
The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons &am...
Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has com...
The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hiji...
SOME SECRETS ARE WORTH DYING FORFeel the cold touch of death in this adventure for the worlds greatest roleplaying game.In Icewind Dale, adventure is a dish best served cold.Beneath the unyieldin...
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require...
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1-14. Each adventure has ties to the Radiant Citadel...
Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckli...
D&D: Spellbook Cards - Mordenkainen's
These 109 durable, laminated cards represent a range of deadly beasts from the Dungeons & Dragons supplemental book, Mordenkainen's Tome of Foe...
The Dungeon Master'S Guide Provides Inspiration To Create Worlds Of Adventure For Players To Explore And Enjoy. This 320-Page Volume Contains World-Building Tools, Tips And Tricks For Creating Memo...
Wizards of the Coast is psyched to announce the first collaboration on a major product between Dungeons & Dragons and Magic: The Gathering with Guildmasters� Guide to Ravnica releasing everyw...
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, chi...
Immerse Your Players In Dungeons &Amp; Dragons' Latest Epic Storyline With A Memorable Super-Adventure. Four Cults Dedicated To Evil Elemental Powers Have Infiltrated The North, Bringing Ter...
The 224-page adventure combines the two previous titles (Hoard of the Dragon Queen and The Rise of Tiamat) into one book, taking players from level 1 all the way to level 16 as they contend again...
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is t...
This 256-Page Adventure For Characters Level 1 - 11+ Provides Everything A Dungeon Master Needs To Create An Exciting And Memorable Play Experience For The Storm King'S Thunder Story, Including R...
WELCOME TO WATERDEEP!A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game.Famed explorer Volothamp Geddarm needs you to complete a simpl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '