Imprisoned in an imaginary city among the stars, the Lord of Carcosa works to spread madness and misery among the unwitting. However, there are those who would sacrifice their very sanity to clos...
Ticket to Ride: London is an elegantly simple version of Ticket to Ride where players race around 1970s London to claim the most important bus lines and complete their Destination Tickets, connecti...
Now five to six players can sail into the wild, uncharted seas and explore and settle the many mysterious islands near Catan! Add one or two more opponents without sacrificing ease of play. Try one...
What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you're really going to have to stay on yo...
A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 1 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Ki...
Work is an everyday battle. You're surrounded by micromanagers, lazy interns, and coworkers who hoard the office supplies. And to make things worse...someone ate the last donut in the break roo...
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end...
In Catan: Seafarers you control a group of bold seafaring settlers exploring and taming the wild, uncharted Isles of Catan. Each game brings you to new seas and new lands. You might even discover t...
In this dice-based version of Pandemic, curing diseases that plague humanity comes down to a roll of the dice—literally!
Pandemic: The Cure is a stand alone, dice-based version of classic cooperati...
Each player is the storyteller in turn. The storyteller chooses a card from their hand and gives a clue (word, phrase, song...). The other players choose the card in their hand that best fits this ...
Dune: Imperium is a game that uses deck-building to add a hidden-information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the ne...
Small World is a fun, zany, light-hearted civilization game!
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Designed by Philippe K...
Welcome to the 17th Century. Players are in the middle of the Gouden Eeuw, the Dutch Golden Age. This is an elegantly simple version of Ticket to Ride where players race one another, this time in c...
From the opening minutes of D-Day to the liberation of Paris and beyond—Memoir '44 airdrops you into the key battles that turned the tide in Western Europe.
Take command at some of the most histo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '